This meant that they had artwork to lure you into buying the game. Since the Amstrad 464 CPC, colourI’ve been playing games in colour, so was used to producing tapes with the various artwork, which meant that the graphics on the front of the box were too short for them to fit in. The Western version (pic: Nintendo) is much better (pic: Nintendo).Į-mail your concerns to I’d love to have them use this aesthetic for the actual new game, but of course they won’t.
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I mean, just look at it! It makes the game look like a movie from Nikita or a Nicholas Winding Refn movie.
Second, a niche: Perfect Dark’s Japanese box art. I had to play this game when I first saw it, which is reminiscent of Doom, Army of Darkness, and even The Toxic Avengers video box (which, coincidentally, I saw on the same day).īecause I didn’t know that they played adult games, I didn’t know they didn’t play Nintendo on the day. I’m going to cheat and give my two favourite boxes after watching adult videos. They don’t like em anymore (pic: ANON) (pic: I have a hard time finding a suitable box art example, but I’d rather hope that others suggestions may prove me wrong. Beautifully minimalist and lends itself to the game’s origins.
If you were to strip away the PlayStation/Sony emblems and game title, Ico was the box art that would have arty types stroking their chins in admiration at some fancy gallery. While there were some exceptions, Japanese box art simply seemed to be on another level as opposed to the Western versions of the same game. East beating West in terms of game art was a topic I’ve enjoyed for years, at least during the 8, 16 and 32-bit periods. They far exceeded what I thought was the worst: the Western art for Street Fighter Alpha on Saturn and PS1. Team IcoI couldn’t resist laughing and/or crying at the harrowing video game box art collection posted by a reader a few days ago.
Metroid Prime is one of my favourite games, but the artwork is slightly dullcompared to previous Metroid games. It’s possible that the worst will be documented by other people, so I’ll mention one that I feel underwhelmed. Ico had a bright cover, as well as Okami, because GTA’s artwork is now recognizable. Mario 64, Galaxy 1 and 2 and Odyssey are all available in the Mario games, and they have a look at it all. 3 with the bright yellow background and Racoon Mario stood out. I recall the SNES Mario Kart box artwork from Super Mario Bros. Nintendo has typically revealed its box art. Of course, the game was terrible, and I felt stupid for being tempted by the fascinating box art. When I convinced my mum to play an F1 Game Boy game (F1 Race), I thought the box art looked so good and I was hooked.
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If you consider that the design has been retconned into most of the previous versions of the PS1 or PSP versions, you should note that the design was put into use in the previous versions.Ĭomparing them to the brash cover art of their respective US versions, it’s as though the difference between the clean design of the menu at a posh restaurant and the photographs of the food at a kebab shop.GGEuDraco (Steam ID)/Pokemon Go: 5678-1979-9408Įxception to the rule, I’ve never done much research into the boxwork of a game. When you advanced through three console generations, it was a sense of continuity. I would say that the European console versions of Final Fantasies 7 through to 13 with a minimalistic cover art design is the most memorable for me. This was another very popular Hot Topic, with dozens of games from across the decades, and most readers adamant that striking artwork is still vital for setting the tone for a game, particularly if you don’t know much about it. Multiple readers asked what box art has left the most impression on you and why? Since physical copies are becoming increasingly scarce, how important do you feel important art images are in setting the tone for a game?
Readers look at the most memorable box art in video game history, including classics from Duke NUkem 3D to Soul Reaver.